Thursday, November 27, 2008

Demise of Ragnarok Part III

One quick and final post for today about Demise of Morroc. When the servers went up, I quickly logged in and tried to do everything to see if there was a siege. I didn't exactly notice one particular bit at that time but after awhile, and browsing through lots of screenshots, it just crossed me.

Why would some of my screenshots have www.ragnarok.co.kr on it and the other half have www.ragnarok.ph? It puzzled me really, but then I remembered it was the same thing that happened when Thor was migrated to Valhalla. As a Valhalla player, screenshots of "first steps/minutes in Valhalla" were somewhat essential. Over a course of time, screenshots do seem to tell a story behind why are they sometimes having emergency maintenances right after the weekly maintenance.

The story of Thor/Valhalla screenshots will be short. Valhalla screenshots were saved "screenThor001...screenThor002" and so on. Emergency maintenance came and after that, the screenshot names were changed to "screenValhalla001...screenValhalla002" and so on. My guess would be is they just renamed Thor to Valhalla and applied the new F2P settings as well as some kafra storage wipeout. So what's all of this got to do with Demise of Morroc? They probably, my theoretical guess, applied the settings and files from Sakray to the other servers and probably forgot to change the names and locations of where things should be.


An outline of what happened before the emergency maintenance and after.
1) I took a screenshot at around 2PM.
2) Emergency Maintenance took place at 3PM.
3) I took another screenshot at around 6PM.


Here's the 2 screenshots and notice the bottom-right corner of the images.

Photobucket Photobucket

This is solely my opinion and perspective on what I think happens to major patches and/or server migrations.

Demise of Ragnarok Part II

As long as bugs are present, I'll probably keep updating and posting here about my rants and other stuff that people might want to know about regarding Demise of Morroc.

First off, at around 11PM earlier, an emergency maintenance was announced, creating us to log out of our characters as quickly as possible. After a long wait, finally some progress. Sprite glitches were fixed. Twin Ribbon on their characters' heads could be seen. Other headgears were visible.

Another good news, agit ownership was reverted as well as keeping tact the economy and defense points of the agit. Now I'm thinking if there is someone from LU reading blogs and then forwarding these rants to the right people and after awhile, everything is fixed. Scary but possibly true.

I still have yet to see the action-packed mayhem in the battlefields of Valhalla and earn medals so that I could get my hands on those precious equipment that could boost stats and damage to the opponent.

I'll post another entry regarding of what may be happening during the long maintenance that occurred on November 26, 2008. :)

Demise of Ragnarok




Demise of Morroc. New monsters, new maps, new features added to Ragnarok Online. As a Ragnarok player, I was expecting a smooth and good gameplay on the first minutes after the weekly maintenance was done. However, a shock to most of the players was greeted for Demise of Morroc. More like Demise of RO Players. At around 8:40 PM on that fated day, players could log into the servers and would eventually be forcefully disconnected. This followed a chain reaction of maps going down and a couple of bugs being revealed. Instability of the server was getting on the nerves of the players. And more so, siege continued with only a piece of announcement stating that they would revert agit ownerships back to the original owners before that siege started.

But one day wasted filled with logging into the server to check if everything was ok, the agits were utterly destroyed repeatedly. Yeah, they'll revert the ownership but would they also revert to the eco and def ratings of the agits? A week's worth of investing on that agit and then no possible chances of defending that. Who's to blame? LU. Why? They knew that there was a siege. They knew when the server would be up. They knew that the servers were unstable. They haven't said anything except "revert agit ownership back." Now the question is WHEN? I'm sure you'd understand the frustration of a player who lost an agit due to technical difficulties that could have been prevented if LU just disabled that siege or just remained on maintenance mode until 10 PM with an announcement.



Does that announcement look right or did they drink til they got drunk due to stress over the maintenance and adding up the new episode?


What's more funny is the battlefield. This was what I was wanting to do the first thing I had free time. 19 players versus 19 players in a big map. Just like WOE except this is more like CS. But what do we get? We saw a Vanguard broadcasting that he needs players go to the Kafra South of Payon, talk to the NPC that will bring you to the battlefield arena, and then join a side, no need for party, just go inside the Flavius (red/blue) rooms and enter the pub. A total of 38 players were waiting there. Now, it should have been automatic but what do we get? 2 hours wasted of staring at the screen doing what that Vanguard was instructing us to do so that we could have an action-packed fight inside the battlefield. We've done everything that was indicated on the "game guide for battlefield" we researched on the internet and we've done everything the Vanguard told us to do. But nothing, we just stood there waiting for nothing until time came most of them had to go off due to school or work the next day.

So much for the first day of Demise of Morroc. Before I end my rant, I wonder, what happened to the exp mod those at the LU Live shouted back then? They said there would be an EXP mod for Demise of Morroc. But now. None.

Oh well, at least I got those off my chest. Let's party on with nachos and salsa!

Monday, November 17, 2008

Mytheria



I have been playing at kongregate.com on my spare time but this game featured caught my attention. Mytheria is a card game with features that you could easily distinguish from. Even though it may be somewhat similar to MTG, it does have other features that makes it unique. The cards are color coded with casting costs. However, instead of lands being used to pay for those casting costs, the game gives you the option of choosing either drawing a card or adding one color to your mana pool.

It has creature cards that aid you in lowering the opponent's life to zero. Same rule apply of when you run out of cards, you lose the game.

I've finished the game missions and challenges using two decks, the blue deck and the no-creature deck. If you need help, I'll probably post those decks here. I'm hoping for more feature that can really amaze me and others in the next installment of Mytheria.

Madagascar 2: Escape to Africa



Another animated movie that I watched with my special half, I thought it was a great movie. I can't say anything more than this is a recommended movie to watch with your family and it is worth your time and money.